Intro Video
Tutorial
Feature List
-
Utilising Houdini's KineFX technique
-
Automatic rigging for biped characters with simple nodes (init skeleton provided)
-
IK spline curve controls for spine and neck
-
IK & FK arm and leg controls with IK/FK blending
-
Reverse foot controls
-
Parent space switching for IK controls
-
Smart smooth twist for shoulder, forearm, hip and lower leg
-
All the IK controls have stretch toggles
-
Controls can be customised in color and size
Version Release Notes
-
V5 - Jun 25, 2022
-
This is version 5 !
It is NOT compatible with previous versions of the auto-rig nodes in terms of parameter names !
If you want to use this new rig version with previous parameter keyframe animations, please read this blog post on how to upgrade:
https://www.kevfx.net/post/upgrade-guide-for-kevfx-biped-auto-rig-v5 -
Changes:
-
All the parameter names have been standardized.
-
Some of the parameters are fixed, so that now they are correctly auto-scoped in Animation Editor.
-
-
Note:
-
Now the parameter names should be more meaningful and consistent for future version releases.
-
-
-
V4 - May 22, 2022
-
​PROMOTION!
-
Free for Houdini Apprentice License now !!
-
So give it a try first now !!
-
-
V3 - Dec 13, 2021
-
​Fixed some issues which caused some unexpected twists.
-
-
V2 - Dec 12, 2021
-
Added a tutorial to the screenshots section.
-
All the IK controls (neck, spine, arm and leg) now have "stretch" toggle parameter to turn on/off IK stretch.
-